Print a Halloween greeting with ASCII art on Linux

Generate colorful ASCII art from a C program using either Linux or FreeDOS.
29 readers like this.

Full-color ASCII art used to be quite popular on DOS, which could leverage the extended ASCII character set and its collection of drawing elements. You can add a little visual interest to your next FreeDOS program by adding ASCII art as a cool “welcome” screen or as a colorful “exit” screen with more information about the program.

But this style of ASCII art isn’t limited just to FreeDOS applications. You can use the same method in a Linux terminal-mode program. While Linux uses ncurses to control the screen instead of DOS’s conio, the related concepts apply well to Linux programs. This article looks at how to generate colorful ASCII art from a C program.

An ASCII art file

You can use a variety of tools to draw your ASCII art. For this example, I used an old DOS application called TheDraw, but you can find modern open source ASCII art programs on Linux, such as Moebius (Apache license) or PabloDraw (MIT license). It doesn’t matter what tool you use as long as you know what the saved data looks like.

Here’s part of a sample ASCII art file, saved as C source code. Note that the code snippet defines a few values: IMAGEDATA_WIDTH and IMAGEDATA_DEPTH define the number of columns and rows on the screen. In this case, it’s an 80x25 ASCII art “image.” IMAGEDATA_LENGTH defines the number of entries in the IMAGEDATA array. Each character in the ASCII art screen can be represented by two bytes of data: The character to display and a color attribute containing both the foreground and background colors for the character. For an 80x25 screen, where each character is paired with an attribute, the array contains 4000 entries (that’s 80 * 25 * 2 = 4000).

#define IMAGEDATA_WIDTH 80
#define IMAGEDATA_DEPTH 25
#define IMAGEDATA_LENGTH 4000
unsigned char IMAGEDATA [] = {
    '.', 0x08,  ' ', 0x08,  ' ', 0x08,  ' ', 0x08,  ' ', 0x08,  ' ', 0x08,
    ' ', 0x08,  ' ', 0x08,  '.', 0x0F,  ' ', 0x08,  ' ', 0x08,  ' ', 0x08,
    ' ', 0x08,  ' ', 0x08,  ' ', 0x08,  ' ', 0x08,  ' ', 0x08,  '.', 0x0F,
    ' ', 0x08,  ' ', 0x08,  ' ', 0x08,  ' ', 0x08,  ' ', 0x08,  ' ', 0x08,
    ' ', 0x08,  ' ', 0x08,  ' ', 0x08,  ' ', 0x08,  ' ', 0x08,  ' ', 0x08,

and so on for the rest of the array.

To display this ASCII art to the screen, you need to write a small program to read the array and print each character with the right colors.

Setting a color attribute

The color attribute in this ASCII art file defines both the background and foreground color in a single byte, represented by hexadecimal values like 0x08 or 0x6E. Hexadecimal turns out to be a compact way to express a color “pair” like this.

Character mode systems like ncurses on Linux or conio on DOS can display only sixteen colors. That’s sixteen possible text colors and eight background colors. Counting sixteen values (from 0 to 15) in binary requires only four bits:

  • 1111 is 16 in binary

And conveniently, hexadecimal can represent 0 to 15 with a single character: 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, A, B, C, D, E, and F. So the value F in hexadecimal is the number 15, or 1111 in binary.

With color pairs, you can encode both the background and foreground colors in a single byte of eight bits. That’s four bits for the text color (0 to 15 or 0 to F in hexadecimal) and three bits for the background color (0 to 7 or 0 to E in hexadecimal). The leftover bit in the byte is not used here, so we can ignore it.

To convert the color pair or attribute into color values that your program can use, you’ll need to use a bit mask to specify only the bits used for the text color or background color. Using the OpenWatcom C Compiler on FreeDOS, you can write this function to set the colors appropriately from the color attribute:

void
textattr(int newattr)
{
  _settextcolor(newattr & 15);         /* 0000xxxx */
  _setbkcolor((newattr >> 4) & 7);     /* 0xxx0000 */
}

The _settextcolor function sets just the text color, and the _setbkcolor function sets the background color. Both are defined in graph.h. Note that because the color attribute included both the background color and the foreground color in a single byte value, the textattr function uses & (binary AND) to set a bit mask that isolates only the last four bits in the attribute. That’s where the color pair stores the values 0 to 15 for the foreground color.

To get the background color, the function first performs a bit shift to “push” the bits to the right. This puts the “upper” bits into the “lower” bit range, so any bits like 0xxx0000 become 00000xxx instead. We can use another bit mask with 7 (binary 0111) to pick out the background color value.

Displaying ASCII art

The IMAGEDATA array contains the entire ASCII art screen and the color values for each character. To display the ASCII art to the screen, your program needs to scan the array, set the color attribute, then show the screen one character at a time.

Let’s leave room at the bottom of the screen for a separate message or prompt to the user. That means instead of displaying all 25 lines of an 80-column ASCII screen, I only want to show the first 24 lines.

  /* print one line less than the 80x25 that's in there:
     80 x 24 x 2 = 3840 */

  for (pos = 0; pos < 3840; pos += 2) {
...
  }

Inside the for loop, we need to set the colors, then print the character. The OpenWatcom C Compiler provides a function _outtext to display text with the current color values. However, this requires passing a string and would be inefficient if we need to process each character one at a time, in case each character on a line requires a different color.

Instead, OpenWatcom has a similar function called _outmem that allows you to indicate how many characters to display. For one character at a time, we can provide a pointer to a character value in the IMAGEDATA array and tell _outtext to show just one character. That will display the character using the current color attributes, which is what we need.

  for (pos = 0; pos < 3840; pos += 2) {
    ch = &IMAGEDATA[pos];              /* pointer assignment */
    attr = IMAGEDATA[pos + 1];
 
    textattr(attr);
    _outmem(ch, 1);
  }

This updated for loop sets the character ch by assigning a pointer into the IMAGEDATA array. Next, the loop sets the text attributes, and then displays the character with _outmem.

Putting it all together

With the textattr function and the for loop to process the array, we can write a full program to display the contents of an ASCII art file. For this example, save the ASCII art as imgdata.inc and include it in the source file with an #include statement.

#include <stdio.h>
#include <conio.h>
#include <graph.h>

#include "imgdata.inc"

void
textattr(int newattr)
{
  _settextcolor(newattr & 15);         /* 0000xxxx */
  _setbkcolor((newattr >> 4) & 7);     /* 0xxx0000 */
}

int
main()
{
  char *ch;
  int attr;
  int pos;

  if (_setvideomode(_TEXTC80) == 0) {
    fputs("Error setting video mode", stderr);
    return 1;
  }

  /* draw the array */

  _settextposition(1, 1);              /* top left */

  /* print one line less than the 80x25 that's in there:
     80 x 24 x 2 = 3840 */

  for (pos = 0; pos < 3840; pos += 2) {
    ch = &IMAGEDATA[pos];              /* pointer assignment */
    attr = IMAGEDATA[pos + 1];

    textattr(attr);
    _outmem(ch, 1);
  }

  /* done */

  _settextposition(25, 1);             /* bottom left */

  textattr(0x0f);
  _outtext("Press any key to quit");

  getch();

  textattr(0x00);
  return 0;
}

Compile the program using the OpenWatcom C Compiler on FreeDOS, and you’ll get a new program that displays this holiday message:

Happy Halloween message in ASCII art

Happy Halloween (CC-BY-SA 4.0)

Happy Halloween, everyone!

Download the INC code file here.

Download the C code file here.

What to read next
photo of Jim Hall
Jim Hall is an open source software advocate and developer, best known for usability testing in GNOME and as the founder + project coordinator of FreeDOS.

2 Comments

Back in the days of BBS's and MS-DOS, there was an incredible tool for drawing ASCII art screens called TheDraw ( https://en.wikipedia.org/wiki/TheDraw ).

Using a tool like this, you can save your artwork to a text file (which includes the embedded ANSI terminal sequences for cursor positioning and color changes). An application (on any OS) running on a suitable terminal device (ANSI escape sequence support and IBM code-page 437 font) can display the art by simply dumping the file to the console.

For animation, dump the file character-by-character with a delay between bytes in order to simulate the typical data rate of a 1200 or 2400 baud modem.

Hi David - glad you liked the article! I agree, TheDraw was a great DOS program for drawing ASCII art. As you mentioned, you can output the file to see it in full color. Use TYPE on FreeDOS, or 'cat' on Linux. You'll need to load an ANSI driver on FreeDOS, like the open source NANSI.SYS driver. Linux terminals are modified color ANSI terminals, so should display ANSI escapes by default.

Another way to write this program for DOS is to copy the array directly to video memory. But I thought showing it "character by character" using _setbkcolor and _settextcolor would help others to make their own programs with color text. :-)

Creative Commons LicenseThis work is licensed under a Creative Commons Attribution-Share Alike 4.0 International License.